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Gamification Within Restrictive & Tropophobic Workplaces Is Neither Ethical Nor Sustainable
Gamification is everywhere. Gamification is the application of game elements into non-game spaces. However, gamification tries to mask the fact that employees have little, if any, control over the games they are forced to play and hides the fact that these “games” are not games at all.
In other words, gamification of the workplace is Taylorism 2.0 but it’s not limited to the workplace.
At the end of the day, employees will send a strong message to their bosses because neither their work nor their health is a game.
One of the many problems of a gamified workplace is that it goes beyond micromanagement. “Gamified systems complicate and subvert ethical reasoning.”